I hope you've enjoyed your read through the third Tactics, Techniques, and Procedures guide. The writing and revision of this edition was a monstrous and particularly enjoyable effort, and I look forward to seeing how it is applied by various communities as we collectively make our way into the full Arma 3 experience. If you know someone who's interested in this style of gaming but doesn't quite know how to learn the finer points of acting as a virtual soldier, feel free to point them this way!
Want to know more?
The premium version of this guide contains additional information on a variety of topics and is available from Bohemia Interactive in digital as well as print versions. If you'd like to support this guide and are interested in reading more on subjects like combat engineers, dive teams, paratroopers, reconnaissance, guerrilla warfare, and more, take a look at this page on my site where different methods of purchasing the Premium Guide can be found, to include a full index of what it contains as well.
If you feel like going above-and-beyond, there are a few further actions you could do that would help me out greatly!
- Fill out the survey, below. Taking a few minutes to give me some feedback via the survey means a lot to me and is greatly appreciated. The responses to the survey for my prior guide were outstanding, so if you took part back then - thanks!
- Send interesting e-mail feedback to . I try my best to reply to feedback, though it can take some time to do so considering the volume. If you send me an e-mail about the guide, please make the subject line start with [TTP3] so that I can properly sort things. Thanks!
- Spread the word about this guide anywhere that you think might be interested in such content. The link to use is http://ttp3.dslyecxi.com. As I mentioned at the start, I'm a big fan of word-of-mouth, and anyone is welcome to promote it via such means. This guide, while oriented around Arma 3 and ShackTac's style of play, contains quite a bit of info that applies to a range of realistic and not-so-realistic games.
- Bohemia Interactive, for OFP, Arma, Arma 2, and Arma 3. None of this would amount to anything without the vast possibilities of they've provided to us in their games. Thanks particularly for supporting the vision of TTP3 as an official Arma 3 production!
- The members of Shack Tactical. Weekend after weekend we continue to grow and evolve as a group through amazing community experiences. This guide, like the prior ones, would never have been possible without having learned so many lessons through our collective gaming experiences. Special thanks go out to the people who helped provide feedback during the development of TTP3. Thanks also to chkilroy, Vherid, and Phil for their assistance in developing the new look of the web version of TTP3.
- Nou. The Advanced Combat Radio Environment mod was an essential component of ShackTac growing beyond platoon strength. Your contribution to the Arma community deserves the utmost praise, not just for ACRE but also for the many other features you've contributed time towards developing. Thank you!
- Everyone who has provided feedback on my site & Youtube content in the past. Knowing that people enjoy this sort of content is a hugely motivating factor to continue to create it. Thanks for the support!
- The Wargames League and Advanced Combat Environment mod teams. Thanks for many years of enhancements to the series!
- NaturalPoint. I can't imagine playing in the Arma series without a TrackIR. Many thanks to putting such a great product out there, and getting support within the industry to add it to more and more titles. You guys have introduced a whole new level of immersion into these games for me, and I treasure it greatly.
About the Author
Dslyecxi is a prior-service US Marine with an eye for gaming realism who established Shack Tactical in January of 2006. He has been involved as a consultant to the Arma series since 2006 and chronicles the gaming adventures of his Shack Tactical community on Youtube, as well as maintains a site with more information about him, his views on gaming, Shack Tactical, and a variety of other topics.
"Dslyecxi's Arma3 Tactics, Techniques, & Procedures Guide" © Dslyecxi.com 2013.
Screens of Arma 3 are used with permission of Bohemia Interactive a.s.
Arma 3 © BIS 2013
The Tactics, Techniques, and Procedures series has drawn inspiration from many publically released military field and reference manuals. Specifically, these include the following works by the US Military.
- US Marine Corps
- Common Skills Handbook 1B
- Close Combat Marine Workbook by Brendan B. McBreen
- MCRP 3-01A, Rifle Marskmanship
- FMFM 6-5, Marine Rifle Squad
- MCWP 3-11.1A, Commander's Tactical Handbook
- MCRP 5-12a, Operational Terms & Graphics
- MCWP 3-35.3, Military Operations in Urbanized Terrain
- FMFM 1-3B, Sniping
- MCRP 3-23.1, Close Air Support
- MCWP 3-16.6, Supporting Arms Observer, Spotter, and Controller
- MCWP 3-15.2, Tactical Employment of Mortars
- MCRP 3-15.2A, Mortars
- MCRP 3-15.2, Mortars Gunnery
- US Army
- FM 21-75, Combat Skills of the Soldier
- FM 7-8, Infantry Rifle Platoon and Squad
- FM 23-10, Sniper Training
- FM 31-20-5 - Special Reconnaissance Tactics, Techniques, and Procedures for Special Forces